The Station V0.5 is out
The Station V0.10 (Now with a DEMO!) » Devlog
Good morning, all,
Version 0.5 of the Station is out and available for download. This update incorporates the final ending. In order to access it, you'll need to find three hidden passages sprinkled throughout the other endings. If you found all the ending flags in the previous version, you'll noticed that one has moved, don't worry, it's still in the same storyline.
Besides that, a few small word animations have been added. Still learning all the things Twine Harlowe can do (should have used Sugarcube...)
V/R
ETN1
Files
The Station V0.5.html 679 kB
Nov 23, 2023
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The Station V0.10 (Now with a DEMO!)
A twine game centered around inflation.
Status | In development |
Author | ETN1(SS) Krok |
Genre | Interactive Fiction |
Tags | Adult, assimilation, Dark, Erotic, expansion, inflation, object-vore, oviposition, pooltoy, Twine |
More posts
- The Station V0.10Aug 31, 2024
- Update Status and PollJul 27, 2024
- The Station V0.9Jul 05, 2024
- Future of the gameJun 22, 2024
- The Station V0.8.1Mar 02, 2024
- The Station V0.8 OutFeb 25, 2024
- The Station V0.7Dec 30, 2023
- The Station V0.6Dec 05, 2023
- The Station V0.51Nov 26, 2023
Comments
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I appreciate the in-depth explanation, but it doesn't really solve the main issue. All of the values are set to 1 when the game boots, and are changed as the game is play. Cool, exactly what we want, but, those valves are wiped when the game is secured. Therefore you would have to read though... 20,000ish words to unlock the secret end... in one sitting, or leave a dubious webpage up until your next "reading" session. If the game had a save system, it would work perfectly, but as mentioned before, absolute pain to set up.
Currently, this is the macros used to achieve the unlock:
(if:(history: where its name contains "=")'s length >= 1) +
(if:(history: where its name contains "/")'s length >= 1) +
(if:(history: where its name contains "#")'s length >= 1)
[text]
It basically does the same thing, just using history instead of values. That's why you can't hit the back key after finding them: it undoes the history of the game.
Like I said, thank you for the assist (I have it saved for later,) it'll all be moot in the next update.
Nah, dude, you're good. I want it, face facts brutally and all. Thanks for the assistance.
That's for the feedback, bud!
I fully understand what you mean, and honestly that's what I was gonna do from the start. Have a list of all the endings completed, make the hidden flavor text just that, make the door an actual keypad that the player would type the code into, etc., etc. Unfortunately, Harlowe kinda sucks, and the deeper I looked into the backflips just to get a save system going to facilitate a system like that was way more than than what it was worth. So I ended up settling on the current design (as annoying as it is.)
...and why on the next update, there will be a way to just bypass the door. It was always planned, but I guess it doesn't hurt saying.