Help me understand this demo, because my experience seems to be somewhat different than others'.
Female character chosen. Linear story about landing on a space station makes zero details about the character's body relevant.
Plot leads to a story about a VR headset and a bug-shaped robot popping. No options for choices along the path, which simply loops back without a warning, aside from "you wouldn't want to die a second time".
Is this the Major Female Update? I'm so confused, there's not even gameplay here. Is the ending considered a "female" ending?
That being said, if you don't like the demo, you'll probably not like the main game. The purpose of the demo is to give you an idea of what themes it focuses on and the writing style. While the main game does have more choices, it's still just a twine game with a focus on "bad ends".
Hello, the developer was thinking of doing such a thing with the distribution of a demo, or the free version will be one or two updates behind the current one, then when the game is completely ready it will be free and I advise you to create an additional patreon for this. As additional support if they want.
After 18 months of work and showing that the project will keep going, I don't think a one time payment is unjustified, and you continue to get updates for free afterwards.
how is it to keep a old build as demo, so new peopel cann see waht this game is about? if they like it u can be shure they buy the newest version from u.
Sorry for the late reply. Based on my current understanding of Twine, in order for it to display images, the image has to hosted on a site so that the program can recall the image. There may be a way for Twine to call an image in a named, downloaded folder, but I would have to do a bit of research.
Okay, so there *is* a way to bundle images with the Twine download. It seems fickle, but operational. Problem: there are currently 109 images already attached to the game with roughly another 200 images needing to be made, along with the next ending and audio support. I could break it down and rebuild it, but, quite frankly, I don't think the juice is worth the squeeze. If I do another Twine project, I would invest in that method from the beginning.
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what do i do with the door in the factory? it says to use 3 things together, but there is no option for it
"What are yo- Oh... that doesn't work... I thought I tested all of those."
That path seems to be broken, I'll fix it tomorrow. Sorry about that.
Sorry about that, it's fixed now.
Help me understand this demo, because my experience seems to be somewhat different than others'.
Female character chosen. Linear story about landing on a space station makes zero details about the character's body relevant.
Plot leads to a story about a VR headset and a bug-shaped robot popping. No options for choices along the path, which simply loops back without a warning, aside from "you wouldn't want to die a second time".
Is this the Major Female Update? I'm so confused, there's not even gameplay here. Is the ending considered a "female" ending?
The demo wasn't updated, all that content is in the actual game.
That being said, if you don't like the demo, you'll probably not like the main game. The purpose of the demo is to give you an idea of what themes it focuses on and the writing style. While the main game does have more choices, it's still just a twine game with a focus on "bad ends".
Where can I play the full version?
good job with it, although the pics don't load on my android device from my tests anyways but works great on pc.
hows the nest update coming along anyways?
Hello, the developer was thinking of doing such a thing with the distribution of a demo, or the free version will be one or two updates behind the current one, then when the game is completely ready it will be free and I advise you to create an additional patreon for this. As additional support if they want.
Hey, why did you update the price so you needed to pay for it?
After 18 months of work and showing that the project will keep going, I don't think a one time payment is unjustified, and you continue to get updates for free afterwards.
how is it to keep a old build as demo, so new peopel cann see waht this game is about? if they like it u can be shure they buy the newest version from u.
That's not a bad idea, I'll see what I can do.
Just added a demo.
Hey, just wanted to say your game is the bomb and it keeps getting better! I'm looking forward to what's to come!
Had fun reading these
Nice game, do you have a discord?
Thanks for the comment. Unfortunately, due to the nature of my life, I wouldn't be able to moderate it properly. So, for the time being, no.
Congratulations! I'll play it for sure, I still hope to find the game on Steam. I would definitely buy it.
Honestly, very nicely done, cant wait for more
any chance we could get a version with the art bundled so it can be played offline?
Sorry for the late reply. Based on my current understanding of Twine, in order for it to display images, the image has to hosted on a site so that the program can recall the image. There may be a way for Twine to call an image in a named, downloaded folder, but I would have to do a bit of research.
Okay, so there *is* a way to bundle images with the Twine download. It seems fickle, but operational. Problem: there are currently 109 images already attached to the game with roughly another 200 images needing to be made, along with the next ending and audio support. I could break it down and rebuild it, but, quite frankly, I don't think the juice is worth the squeeze. If I do another Twine project, I would invest in that method from the beginning.
Done.
Sorry for not replying earlier, been on a busy trip. Expect an update soon.
Thanks for the comment, bud.