Hello, the developer was thinking of doing such a thing with the distribution of a demo, or the free version will be one or two updates behind the current one, then when the game is completely ready it will be free and I advise you to create an additional patreon for this. As additional support if they want.
After 18 months of work and showing that the project will keep going, I don't think a one time payment is unjustified, and you continue to get updates for free afterwards.
how is it to keep a old build as demo, so new peopel cann see waht this game is about? if they like it u can be shure they buy the newest version from u.
Sorry for the late reply. Based on my current understanding of Twine, in order for it to display images, the image has to hosted on a site so that the program can recall the image. There may be a way for Twine to call an image in a named, downloaded folder, but I would have to do a bit of research.
Okay, so there *is* a way to bundle images with the Twine download. It seems fickle, but operational. Problem: there are currently 109 images already attached to the game with roughly another 200 images needing to be made, along with the next ending and audio support. I could break it down and rebuild it, but, quite frankly, I don't think the juice is worth the squeeze. If I do another Twine project, I would invest in that method from the beginning.
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Hello, the developer was thinking of doing such a thing with the distribution of a demo, or the free version will be one or two updates behind the current one, then when the game is completely ready it will be free and I advise you to create an additional patreon for this. As additional support if they want.
Hey, why did you update the price so you needed to pay for it?
After 18 months of work and showing that the project will keep going, I don't think a one time payment is unjustified, and you continue to get updates for free afterwards.
how is it to keep a old build as demo, so new peopel cann see waht this game is about? if they like it u can be shure they buy the newest version from u.
That's not a bad idea, I'll see what I can do.
Just added a demo.
Hey, just wanted to say your game is the bomb and it keeps getting better! I'm looking forward to what's to come!
Had fun reading these
Nice game, do you have a discord?
Thanks for the comment. Unfortunately, due to the nature of my life, I wouldn't be able to moderate it properly. So, for the time being, no.
Congratulations! I'll play it for sure, I still hope to find the game on Steam. I would definitely buy it.
Honestly, very nicely done, cant wait for more
any chance we could get a version with the art bundled so it can be played offline?
Sorry for the late reply. Based on my current understanding of Twine, in order for it to display images, the image has to hosted on a site so that the program can recall the image. There may be a way for Twine to call an image in a named, downloaded folder, but I would have to do a bit of research.
Okay, so there *is* a way to bundle images with the Twine download. It seems fickle, but operational. Problem: there are currently 109 images already attached to the game with roughly another 200 images needing to be made, along with the next ending and audio support. I could break it down and rebuild it, but, quite frankly, I don't think the juice is worth the squeeze. If I do another Twine project, I would invest in that method from the beginning.
Done.
Sorry for not replying earlier, been on a busy trip. Expect an update soon.
Thanks for the comment, bud.