Sorry for the late reply. Based on my current understanding of Twine, in order for it to display images, the image has to hosted on a site so that the program can recall the image. There may be a way for Twine to call an image in a named, downloaded folder, but I would have to do a bit of research.
Okay, so there *is* a way to bundle images with the Twine download. It seems fickle, but operational. Problem: there are currently 109 images already attached to the game with roughly another 200 images needing to be made, along with the next ending and audio support. I could break it down and rebuild it, but, quite frankly, I don't think the juice is worth the squeeze. If I do another Twine project, I would invest in that method from the beginning.
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Nice game, do you have a discord?
Thanks for the comment. Unfortunately, due to the nature of my life, I wouldn't be able to moderate it properly. So, for the time being, no.
Congratulations! I'll play it for sure, I still hope to find the game on Steam. I would definitely buy it.
Honestly, very nicely done, cant wait for more
any chance we could get a version with the art bundled so it can be played offline?
Sorry for the late reply. Based on my current understanding of Twine, in order for it to display images, the image has to hosted on a site so that the program can recall the image. There may be a way for Twine to call an image in a named, downloaded folder, but I would have to do a bit of research.
Okay, so there *is* a way to bundle images with the Twine download. It seems fickle, but operational. Problem: there are currently 109 images already attached to the game with roughly another 200 images needing to be made, along with the next ending and audio support. I could break it down and rebuild it, but, quite frankly, I don't think the juice is worth the squeeze. If I do another Twine project, I would invest in that method from the beginning.
Done.
Sorry for not replying earlier, been on a busy trip. Expect an update soon.
Thanks for the comment, bud.